Tiddlywinks, Go!

Who’s that- Wait, no, sorry, Tiddlywinks may sound like a Pokémon, but it’s actually another classic game! Where Jacks requires speed and coordination, Tiddlywinks is more focused on aim. And physics, if you want to be technical about it.

As you can see in the picture above, the play mat looks sort of like an archery target if archery targets were smaller, thinner, and laid flat on a horizontal surface. You may also notice that players are seated on corners, not sides, and that we each have a little felt rectangle over our arrows – these are the launchpads from which the “winks” are fired.

Winks are the small, color-coded disks you see scattered across the play area. You turn starts by placing one of these on the felt pad. Then, using a larger disk of the same material and thickness, players press down on the edge of their wink, launching it forward. Once players have alternated their way through all their winks, points are determined by the values of the rings they landed in. The cup in the center is a valid target, and if you manage to get a wink in there it’s 50 points! It’s a challenging angle, though, with a significant potential for overshooting – a lesson we learned the hard way.

There’s definitely a learning curve to the amount of force you use and the angle it’s applied; whether you approach that with physics equations or trial-and-error, it’s a neat new skill to learn! Besides that, the game is quite simple, making it perfect for a lazy afternoon of uncomplicated fun.

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