Dizios!

Don’t worry, Dizios shouldn’t actually make you dizzy. It’s effectively the spiral tie-dye version of dominoes! Because of the spiral, each corner of the square tile has a color, allowing up to two colors per side. Like in dominoes, the tile has to match whatever it’s adjacent to!

Each time you play a tile, you score points based on the dot value of the tiles next to it. For example, if you nestled your tile between two three-dot tiles, you’d score six points! As usual, you can’t move tiles around once they’ve been played. The game ends once you’ve played the whole deck (or as much of it as you can, before no tiles can legally be placed anymore), and the player with the most points wins. And even if you lose, you made something pretty! The aesthetic is one of my favorite parts about Dizios, honestly. It looks fun!

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Manga Manga

Manga Manga functions similarly to Crazy Ates or Uno, but with manga-style art and a few unique twists.

The first is that play is simultaneous, making gameplay faster and substantially more chaotic. You do, however, have to wait until someone else has played a card before you can play again. The second twist is that, unlike in the other games where you can match by color or number, there’s only one criterion to match by. Each Combatant has its own color and symbol… and the color and symbol of which to play next. Rainbow Dragons act as the wild card, playable at any time and allowing whoever played it to pick the next Combatant.

Players race to empty their entire hand, and the first to succeed draws a face-down Victory Disk. If the Dragon on the disk is “glowing” it’s worth two points, while regular Dragon Spheres are worth one. In a game with three or more players, the person with the most cards left in hand would draw a Consolation Disk, providing some advantage they could redeem it for later. We were playing with two players though, where there are no Consolation Disks, you can play immediately after yourself (lest it become a turn-based game), and players may draw new cards to increase their options. No matter how many players you have, the game lasts for nine rounds, after which the player with the most points wins!

I got a little distracted deciding who each Combatant reminds me of, because I’m a dork like that. For instance, I think the purple character resembles Hunter from The Owl House!

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Evolution: Back to the Beginning

Nearly eight years ago, I posted about the game Evolution and its expansion, Evolution: Flight. Now I’m back to talk about Evolution: The Beginning!

The Beginning is effectively a simplified, faster version of Evolution. Instead of players each carrying out one turn phase, then moving on to the next, and so on, The Beginning has players run through every step before play passes to the next person. It’s a little bit less competitive that way, in that the food you’re working with is in the Watering Hole because you put it there, and if you run out, it’s purely because your species have too high a population to sustain. Other players may leave more or less excess on their turn, but they aren’t taking a pass at what’s available on yours.

The quantity of food you’re working with isn’t as variable, either, nor is the amount of cards in your hand. The number of each added per turn is now static. While you can still discard cards to create a new species, you get one for free every turn, and predation no longer requires that the Carnivore be larger than its prey. It simply needs the appropriate Traits to bypass any defensive Traits its prey may have. Body size isn’t a factor at all! However, both games handle extinction, end-of-game criteria, and scoring (mostly) the same. Collect lots of food to win, and if you tie, order pizza and play again!

I said in my 2015 post that I loved Evolution, and I still do. That’s why I like Evolution: The Beginning so much. It lets me play one of my long-standing favorites even when I don’t want to think enough for the original!

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Get Into That Herd Mentality!

Herd Mentality: the rare time you don’t want to be original. In this game of questions, the goal is to have the same answer as the other players!

Each round starts with a question. Some are multiple choice, while others are completely open-ended, such as “What’s the best pizza topping?” and “Name a famous redhead.” All players secretly write down their answer before conferring. Like I said before, the goal is to overlap – the answer with the highest consensus scores each of those players cows! (Not real cows, unfortunately. We don’t play for steaks.)

If all but one player manage to match with someone, the odd one out is cursed with the Pink Cow, which makes their herd worthless until the curse passes on to someone else. Whoever is curse-free and collects eight cows wins!

I was introduced to Herd Mentality by some friends from the UK, which adds another challenge: the cultural divide of having players from two continents. Popular fast food chains, for instance. It’s one of those games where you learn a lot of neat, random little facts about your fellow players and their interests!

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