Tower of Hell

No, I’m not talking about Jenga. Tower of Hell is a Roblox game where you’re trying to reach the top of the tower before the timer runs out and the tower resets. The catch? It’s a randomly generated layout each time… and there are no checkpoints.

Tower of Hell is an obby — in other words, an obstacle course. Each section of the tower sports its own challenges, from gaps you have to jump, to sliding zones (think moving sidewalks, but more likely to vroom you off the edge and halfway back down the map), to glowing areas that will kill you if you touch them. Dying respawns you at the very bottom, whereas falling off of something provides the opportunity to catch yourself on a lower level on your way down.

The progress map on the right shows where everyone is in relation to the sections, as well as the highest spot you’ve reached so far– the higher on the map it is, the more coins you get. Once someone reaches the top and steps into the victors’ archway, the timer speeds up, doubling its pace for each player who’s finished.

Usually, the clock is set for six minutes. I say usually because one of the things you can buy with coins are mutations, which affect the map for the rest of the current round — one of those is to add two minutes to the timer, and another, also pictured above, takes away the lethality of the glowing parts, so it’s just falling you need to worry about. Where mutations affect everyone, gears affect only yourself; both, however, disappear at the end of the round. In fact, the only in-game purchase of permanence are effects, which come in “boxes” that provide a random trail, gear skin (ex: Pastel Gravity Coil), or constant effect, like “Steaming,” which my avatar is sporting in the second screenshot.

As a final note, the (often witty) name of each section is displayed at their starting platform, which is the flat safe space that all sections have in common. I mention this specifically to point out that they are not the title in the lower right corner of the screen; that’s the name of whatever instrumental track is currently playing in the background.

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