Check! …ers

I mean, it’s the same board. Though if you were really hoping for a post on chess, don’t worry! You can find that right here. (Why did it take me so long to write about checkers, especially when it’s the same board? I’m glad that you asked, imaginary other half of this conversation! I forgot that I knew how to play.)

How To Play Checkers, a strategy-free overview: each player starts with three rows of four pieces, all on the same color of space. Taking turns, players move their checkers to one of the forwardly diagonals of the same color; if there’s another piece in the way, you’re stuck, unless it’s your opponent’s and the next space down the line is empty. In that case, your checker can pole-vault themselves over the enemy, gloat and send them to checker jail – that’s how you capture pieces! If you’re really lucky, the space you landed in yields the opportunity to do that again, and you don’t even have to wait for your next turn. Just chain reaction your way down the line! Once a checker reaches the opponent’s back row, it becomes “crowned,” (flipped over to display ridges or wearing another checker as a hat, depending on your set) which means it can now move backwards, too… still only one space at a time, like a pawn that got promoted to branch manager instead of queen.

The game is over when you’ve captured all of your opponent’s pieces, when one of you gives up and surrenders, or, occasionally, when the traffic is so backed up that none of your checkers have anywhere they can legally move.

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