Please the Kodama!

I played a brand-new Kickstarter called Kodama today. In Kodama, you are attempting to please the Kodama, or tree spirits. You are helping grow a tree with the specific aspects that each Kodama in your hand wants. There are special point values for each of the cards.In this game there are 3 seasons, in each of which you will please a Kodama.Kodama

I liked this game because it was about pleasing tree spirits, so it covered two of my favorite subjects: the pleasing part reminds me of having pets and the tree spirits link this game with nature. This game has you growing a tree for the specific Kodama who want to hang out in the tree. The different things they want include caterpillars, fireflies, flowers, clouds, stars, and mushrooms.

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Checkmate!

This post is for all those chess fans out there. I first learned chess in a simple way: I found an old chess board in the game closet and my dad taught me how to play. This newfound interest in the strategic board game led to my enrollment in the after school chess club, where I learned even more, like forks and pins.Chess

I learned the point values of the pieces (when you play at home the points don’t matter, you win or you don’t) and received several chess key chains to add to my wonderful collection. I also learned en-passant at a gaming party some of our friends hosted.

The picture is actually from one of the times my dad and I played chess together and the board itself is of sentimental value. You see, my father actually made that board for a school project. There’s the wooden box and board, which he didn’t actually finish putting the wood finish on, and the pieces are homemade out of acrylic resin.

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Let’s train at Medieval Academy!

In Medieval Academy, you are attempting to become the best knight of all. Here’s how: First, one person deals five cards to everyone. Then you pick up the hand you were dealt and chose a card, then pass them either clockwise or counterclockwise, depending on what turn you’re on. This repeats until all the cards are taken. At the beginning of each round, the card exchange will repeat. Then play begins.Medieval Academy

Unlike the card exchange, play always moves clockwise. You will play a card and move your chosen token that many spaces, on whichever board the card indicates. Some boards score every turn, others score on the third and sixth rounds, and the other two score only on the sixth round. All but these last two also reset at the end of round three.

Then there’s scoring. On the Gallantry board, it gives you the ability to move your piece on any other board. Two of the boards are for Jousting and just give third place one point, second place two points, and so on. The last board that scores every turn is tricky. This board is the Education board. First place gets nothing, second place gets a negative one, and third place gets a negative three. What’s scary is that this is the mild version of the last board to score.

On rounds three and six, you score in “Service to the King” not by your place in relation to others, but by where on the board you are. If you are past the six, then you get six points unless you hit the twelve, and then you get twelve points. The last two that score only on the last round are the Dragon and Charity. The Dragon board gives first place seventeen points, second place gets ten points, and third place gets a measly four points. The Charity board gives third place a negative ten, second place gets a negative five, and first place gets nothing.

Then you count your points. The person with the most points wins!

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That’s a Lie!

Lie is from the same Pack O’ Game as Hue, Fly, Bus, and Shh. They are also coming out with a second Pack O’ Game set (the Kickstarter runs through April 2, 2016). In Lie you start by drawing 5 cards. Then you chose which of the 2 dice on each card you are using for the round. Once you have decided, there is no turning back.Lie

Then the bidding begins, playing like  Stone Soup or Balderdash. Either you declare what you “have”, or you declare the person before you to be lying. To do this you call out “Lie!”. Then everyone shows their hand. If the overall count of everybody’s hands is greater or equal to the previous claim, the person who declared it a lie loses. If the overall count is less than the previous claim, then the person who bluffed loses. For instance, you could call 3 2’s, only having 3 cards in hand, 2 of them being 2’s, knowing someone else called a 2.

If you lose, then on the next round you draw one less card than you did the round before, then stay at that number as your full-time draw number until you lose again. The winner is the last player still allowed to draw a card.

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