A Series of Snacks

I’m not sure exactly where I was introduced to this series of restaurant-owning games, but I think this is yet another interest of mine that my best friend is to blame for. However I came across it, I picked up an interest in the Papa’s restaurant games, as I found them via Cool Math Games.

Most of the games follow a basic premise – there’s the order station, where you take orders, various stations to assemble and cook the meal, and then perhaps one more for sides, like the soda and fries station in the hot dog place. Each “day” you take orders from customers and complete them to your best ability. One of the interesting things about these dishes is that they’re custom built by the customer, kind of like Subway, so it’s not an “I’ll have the number 4” sort of situation. As you might imagine, I spend a lot of time consulting the orders as I cook, especially since as you progress you get more and more ingredients to use. You get rated for each dish and at the end of the day get points according, as well as tips that you use to buy upgrades. My go-to first purchase is the doorbell. You’d be amazed how much time is saved when you don’t have to keep shifting to the order station to check if there’s someone there.

Tips can also be used to buy decorations. Decorating your lobby increases the waiting score, and, if the poster markets a certain product, gives you a bonus on all dishes with that product in them. If this is one of the newer games, you then get tickets for a minigame, which you can win prizes from, like furniture, posters, and outfits. In these newer versions, after the first couple “weeks,” you will find yourself in some holiday season, and there are corresponding clothes, furniture, posters, wallpapers, and flooring that will give you boosts for that holiday. Each holiday comes with new ingredients special to the holiday. For instance, my sushi rolls took on jalapeños for Cinco de Mayo.

You can also get “specials” from customers with golden envelopes, which give you some bonus, as well as the general bonus of having a memorized dish instead of having to do everything customly.

And now, I suppose, I should tell you what the games actually are. They all start with the word “Papa’s” because they all supposedly belong to Papa Louie, but I’m just going to leave that word out, because I don’t need to be repeating it that many times over again. There’s an ever-expanding list of them (Sushiria, Scooperia – ice cream on cookies – and Bakeria – pies – are new since I started playing), but as of now, they include the above listed and the following: Burgeria, Cheeseria (grilled cheese), Cupcakeria, Donuteria, Freezeria (milkshakes), Hot Doggeria, Pancakeria, Pastaria, Taco Mia, and Wingeria. There’s also the Pizzeria, but I don’t play that one. I tried it once, and quickly realized that it’s probably the oldest of them. I can appreciate it as the source of the games that I do like, but I don’t like the system of it as much as the later ones.

There are also the spinoff games, which are more of a food-based action, fighting, quests style game, When Burgers Attack and When Sundaes Attack. Also fun games, of a completely different variety while still being connected by the characters, who are customers from the other games.

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Hawaiian Wizard School

In preparation for my 11th birthday, my parents and I set up a Harry Potter themed birthday party. My dad had a lathe for wand making, we had foosball as Quidditch, my mom made an awesome Dementor piñata, and I invented a school, complete with houses and symbols.

Aloha is a running joke in our family (which I won’t explain because it isn’t actually relevant) and we named the school based off of a slight misspelling of a common spell. We named our school – Alohamora. Below are the houses and their designs (bear with their simplicity, I was ten).

House 1
Symbol: Shark
Founder: Sirauwani Sharktooth ♀
Colors: Orange and Grey
Characteristic attribute: Courage
House 2:
Symbol: Nene
Founder: Guinairo Goosefeather ♂
Colors: Brown and White
Characteristic attribute: Loyal
 House 3:
Symbol: Volcano
Founder: Lilinokeao Lavaglow ♀
Colors: Red and Tan
Characteristic attribute: Ambition
House 4:
Symbol: Awa
Founder: Kanisoria’a Kavaroot ♂
Colors: Green and Yellow
Characteristic attribute: Studious
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Woah Quotes

“Woah,” not necessarily as in the most profound things you’ve ever heard/read, but because I needed a short way to say “Food for thought and maybe, just maybe, you’ll have an existential crisis while you’re at it” for the title. This is the other side of my quotes document, and for sanity’s sake I’ve posted less of those than I did of the happy quotes (you might need those, they’re here).

“A fool thinks himself to be wise, but a wise man knows himself to be a fool.” -William Shakespeare

“Speak when you are angry and you will make the best speech you will ever regret.” -Ambrose Bierce

“Death is only the end if you assume the story is about you.” – Cecil Baldwin, Welcome To Night Vale

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Escape Rooms! …Digitally?

Yeah, you read that right. So, as far as I know, I’ve never done a real escape room. I have, however, done plenty of these online ones! A while back I stumbled upon HoodaMath (probably thanks to school friends, but no guarantees on that) and consecutively their entire Escape Games page. My cousins and I obsessed a bit, all three of us hovering around the screen and binge playing them together.

I’m not really going to be comparing this to real escape rooms, since, as I already mentioned, I haven’t really done those. Hence, these will be judged by their own merit and someone else can do a comparison.

There’s always a little bit of plot. Let me start there, because… well, the game starts there. They aren’t just throwing you into the situation; they have a blurb at the beginning explaining why you are where you are and usually some reason for why you can’t get out. You got lost, you stayed too late and the gates are now closed, etc. Not always realistic, but not all of the games are either. Hence, Escape with Hansel and Gretel.

The rest of the game is running around using the green room movement arrows and clicking on things to find clues, helpful objects, and locks of various types that need opening with your smarts and the clues you’ve found (or haven’t yet). They have an impressive variety of things to do and find, and despite the kids’ game animations they’re still difficult for me. In other words, fun!

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