Munchkin in the world of Oz

Another Munchkin variant! Munchkin Oz, like Munchkin Legends (see previous post), mostly varies from the regular Munchkin because of the monsters and the equipment. However, in Munchkin Oz, everyone needs allies, just like Dorothy. So now allies are another wonderful object you can find!Munchkin Oz

In my previous post, I compared Munchkin gear and monsters to Munchkin Legends gear and monsters. As I said then, regular Munchkin gives us the Eleven-Foot Pole (2 handed item, plus 1 bonus to combat). Munchkin Oz provides us with Oil Can (1 handed item, plus 1 bonus to combat) instead. For monsters, you could fight the Platinum Dragon (*Yawn*), or you could fight the Nome King (“Aaah!”).

Please note that a lot of the references are from the books, not just the movie. Therefore if you have not read the books and are playing this game and don’t recognize something, that’s why.

I would play this with my parents and my convention friends.

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Munchkin is a Legend?

Munchkin, oh lovely Munchkin. And now I’ve got Munchkin Legends to add to my collection! Munchkin is a fun, competitive game where you kick open the door, fight a monster, loot the room and then stab your friend in the back. Doesn’t that sound charming?Munchkin_Legends_web

In Munchkin, you earn gear. This gear helps you in combat. Each piece of gear has a different bonus it gives you during combat. Combat is when you choose to look for trouble, and is occasionally when you kick down the door.

The difference between Munchkin and Munchkin Legends is mostly the gear and the monsters. Gear in Munchkin may be simply an object you might see every day, like the Eleven-Foot Pole, while Munchkin Legends may be more unusual, like Paul Bunyan’s Axe. The same goes for the monsters. What’s a Plutonium Dragon for oddness when Shiva the Destroyer is in town?

When you win a combat or play a Go Up A Level card, you go up a level. The first person to reach level ten wins.

I would play this with my parents and my convention friends.

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You don’t want to Cross these Hares!

I tried Cross Hares by 1A Games at Capricon in February. In Cross Hares, you are little rabbits who are setting out to be the first one to destroy the Factory. Because of the factories fumes, all of us rabbits have mutated to speak and walk on two legs.

Cross Hares

Certain rabbits have Deployment Specialties. This means when they earn a Specialty marker, they can turn it back in and Deploy a Trap, Bounty, Hazardous Plant, or the Zombny, depending on the character1. If you land on any of these things2, you must take the bad stuff.

As you go up the path to the factory, there are many things that may happen. If you roll a number (1-5), you move that many spaces. If you roll the question mark, though, you may roll the research die. The results from the research die are almost always good (no guarantees, though).

When you get to the factory, you must make a choice. You can attempt to defeat the factory as if it were a regular enemy, or you can randomly pick a super cool special ending. The catch to the special ending is it might be good, it might not.

I would play this with convention friends and my parents.  This game takes at least two hours, but it’s worth it.

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1 Some characters are not able to Deploy Specialties.

2 Some exceptions are made. For instance, if you are adjacent to or on Weepoint (a Hazardous Plant), the bad stuff triggers, not just if you are on top of it.

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