My Cliffhangers

Well, last week I promised examples of the short story cliffhanger writing style, and here they are. These are my two best (of like four). First, the very first of these I wrote for that prompt, “Stone”:

“Mom!” I complained as she turned Leroy to a useless pile of rocks. “He was gonna keep our secret! I made him promise!”

“Honestly Dear, how many times have I told you not to bring people here?”

“A….” I stopped.

“Well? I’m waiting!”

“A….” I started again, then shook my head and walked away. Behind me I heard her take a sledgehammer to Leroy’s statue. That’s my mother. Always paranoid. That’s because people are afraid of her ability to turn them to stone. Have you guessed who she is? That’s right, my mother is none other than Medusa. I know what you’re thinking: If she’s your mom, than who’s your dad? His name is Perseus.

The second one was on the prompt “Breathing,” which I followed much more loosely. (“Stone” was just too easy to work with, “Breathing” is a harder one to interest a tween, as I was when I wrote these.)

I ran fast to where Kirby lay. My heart was pounding in my ears, desperate to find comfort. Please, I thought, let him not be dead. I quickly put my ear to his chest. Yes, I thought, relieved. He’s still breathing. I sat next to him for a moment, then realized he was still dying and picked him up. I grunted, then started walking, wobbly under his weight. I’m not sure what enabled me to carry my brother that day, but it saved his life. I got him to my parents and they called an ambulance. I’m the only one that knows what almost killed him, and I’ll never tell.

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Prompted Stories

Ironically, this post on prompted stories was prompted by a discussion with a friend of mine. See, I like to write long tales, with each character’s story drawn out in my head to get the depths of the motivations and the personality. It helps me allow my characters to jump out at me, noting that most of these never get written, so it’s really a matter of thoughts. By having those characters, certain events and emotions trigger a familiarity reaction that draws me back to them, and so their story continues or is rewritten as I need it to be to express the given moment. From this writing perspective, it means that I like reading or watching series where the characters have time to develop and really connect to the audience.

My friend had the flip perspective: short stories. As she explained, there was something undeniably ingenious about the way they left you hanging at the end, wondering how they got there and what happened next. Like the cliffhanger of a chapter or the hook before the title credits roll, except that in these stories, you don’t get an answer. It’s open for your interpretation and speculation. My initial reaction was to consider the writing style I spoke of above: the drawn out works of everything, so that no question remains unanswered. Of course I didn’t write these shorter stories!

But then I looked back at some of my old Google Docs. The one that caught my eye was titled “Story Prompts.” And this was when I remembered; I did use that writing style. I had started with some writing contest (long lost in the depths of my computer) that I wasn’t allowed to enter in because I was too young. It had a ridiculously small word limit and a one word prompt. I used their prompt, “Stone,” and, hungry for more, pulled up a word generator. The result were prompted mini stories, that, on my rereading, seem more like story prompts themselves, or maybe teasers for something longer.

Two of my own examples next week!

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Cobra Paw

Cobra Paw? Sounds interesting. What’s it about? Snakes? Wait, snakes don’t have paws. Mutant snakes? No, but that could be an amusing game. Cobra Paw is about ninja cats snatching up stones. Why? Long story. It’s in the rules, if you want to know. Cobra Paw: Ninja-like know how steals the game!

You place all the stones in the center of the arena (table or designated patch of floor.) The combatant with the smallest paws rolls the Catnippon Dice first. When the dice are rolled all players must attempt to find the stone with the matching pair of symbols. The first to “snatch” it gets it. Snatching is done by placing your finger/s on the stone. If there’s a tie, whoever’s finger is closest to the divot in the center gets it. If the stone rolled has already been snatched from the pool, you may snatch it from the player who has it. The goal is to have 6 stones, or 8 if it’s a 2-player game.

The rule booklet is one of the funniest parts of this game, because of the way the rules are stated. Tournament essentials are “21 Clawfuku Stones, 2 Catnippon Dice, and the will to compete.” Because obviously, you have to want to play to play. Other rules have additions to explain them, like, “Bickering over who touched a stone first makes Master Meow very sad,” or the constant justification of certain rules by codes of honor, such as “It is considered shameful to cover the stone with one’s paw.” My favorite is the very last rule: “Competitors who continue to play dishonorably may be forbidden from the Cobra Paw tournament and may even be cast into the Litter Box of Shame!”

This game also has three variations from the original, Ghosts of the Fallen, No Touchy and Two Ninja Stand-Off, but I won’t explain them here, since I haven’t played them yet.

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Can You Survive the Oregon Trail?

Wow, this is an old one. For those of you who don’t know, Oregon Trail is a DOS game that came out in 1990. My Social Studies teacher last year gave us a link to it and an entire class hour to just play, because it’s historical and all that. Everything is run using typed commands, like numbers, Enter, Y and N. (Yes and No.)

In Oregon Trail, you get to choose a difficulty setting. You can be the banker, with a ton of cash for supplies, the carpenter, with less, or the farmer, with very little. The less cash you’ve got at the start, the more points you get for surviving. You also get to choose what month to leave in. Too early, and it’s too cold at the start, too late and you freeze near the end. Nasty business, weather. You name the 1-5 people in your party. You have to buy your supplies in the shop before you leave (because obviously, you wouldn’t leave without supplies, would you? That would just be dumb), but thankfully, the guy at the shop gives you some guideline suggestions on what to buy.

As you move along the trail, you can adjust your pace and rations while watching your party health and supplies. You can buy supplies at the forts along the way, trade with other travelers, or hunt for food. If the weather gets extreme or someone gets hurt, you can rest for a few days, but don’t lose track of time. You still have to hit Oregon before it gets too cold.

You get to cross rivers, and, near the end, you have to choose paths. There’s also the looming possibility of someone dying. The caravan leader dies last, since that character is “you” and it’s hard to play when you’re dead. I heard that one of my friends played a game with Batman (leader), Superman, Wonder Woman, Aquaman, and the Flash. Aquaman drowned, and Superman, Wonder Woman and the Flash died from exhaustion. How ironic is that?

So basically, cross the country, and don’t die. Simple, and old school, but fun.

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CinemaWins

“Okay, okay, I know this channel is supposed to be all positive and stuff, but there’s no way for him to possibly put a positive spin on that. Oh… I stand corrected.” And that, my friends, is CinemaWins in a nutshell. He posts 60-second spoiler-free reviews of new movies, but I honestly don’t pay much attention to those. They’re good; they’re just not the main attraction.

So what is the main attraction? Most of his videos are titled “Everything Great About” and feature a film. These are exactly what the title implies: clips of the movie with his comments on what make it so great, or sometimes, just the sound of the “Wins” counter in the corner of the screen dinging as it increases. Some of his comments are short, with only one or two words necessary (“Hugging,” “Teamwork,” and “Honesty” are some common ones) and sometimes they’re short paragraphs explaining why the particular scene was so good.

Usually, he saves the really long speeches for the end, when he reviews the movie as a whole, adding points for overall plot. The Harry Potter and the Philosopher’s Stone video had a lightning round at the end, called The Many Faces Of Ron Weasley, and the Rogue One episode had a special “Wins” counter for K2SO. At the end of the video, he displays the Total Wins, plus a special “Award” with something funny. For example, Moana‘s award was “Shark Head!” and the Avenger‘s award was “Shawarma!” This is followed by the scene the award was referencing. I think it’s a cute ending to the video.

What I love about this channel, most, though, is the way that he (“The CinemaWins guy”, as I generally refer to him) can always put a positive spin on things. It’s an admirable trait, and the way he uses it adds humor to the positivity, making his videos a joy to watch.

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Ironic Poetry

My grandmother was going through some poetry books a while back and found two poems that I thought were hilarious. I hope you like them too!

Ladies and Germs,

I come before you to stand behind you

To tell you something I know nothing about.

Admission free; pay at the door;

Pull up a chair; sit on the floor.

Refreshments will be served in empty glasses.

This meeting will come to disorder.

We will discuss something we know nothing about

At the four corners of the round table.

And the second one:

One dark day in the middle of the night,

Two dead boys got up to fight.

Back to back, they faced each other,

Drew their swords and shot each other.

A deaf policeman heard the noise,

Stood up and shot those two dead boys.

If you doubt this story’s true,

Ask the blind man. He saw it, too.

What do you think? Got anymore wacky poems? I’d love to hear them!

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Scratch

Scratch? What’s that? Like, a cat game or something? Well, yes and no. There are cat games on it, but Scratch itself is not a cat game. Scratch is a free coding platform where you can code your own games and videos, and play or watch other people’s coded games and videos. When I first learned about it in third or fourth grade, I was skeptical. Why would I want to code things? That sounded hard. But by the time our first day on Scratch was over, I felt differently.

The program provides different tutorials for you to use if you want to try something specific. What I like about Scratch, but what I know some of my friends don’t, is that you don’t have to type each code. The codes are sorted into categories of Motion, Looks, Sound, Pen, Data, Events, Control, Sensing, Operators, and More Blocks. You click on the category, then drag whichever command you want into a chain of codes.

Most commands have variables, like the sprites (things on the screen that you’re commanding), numbers, or words. Sometimes, commands like Controls have a box for another command inside of it. For example, the command Repeat would then have a chain of codes inside of it to tell it what to repeat. Or sometimes, there are multiple boxes, like the command If Then Else. After “If”, there’s a box for a single command, e.g. Touching color ___. Under “If Then,” there’s a box for a chain of commands, and another spot for a chain under else.

Once you are finished adding sprites and backgrounds, coding them, and testing and editing your project over and over again, you can choose to publish it on Scratch, which just means that anyone else could stumble across it and play it. Or you could keep it in your folder for you, and only you, to play. You can also organize projects into Studios.

Basically, Scratch carries the fun of coding without the need to learn an entire coding language.

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Ninja versus Ninja

Or Dojo vs Dojo, or Martial Arts Masters Using Their Students As Pawns For Their Own Personal Gain By Having Them Infiltrate The Opposing Dojo. But Ninja vs Ninja sounds cooler.Ninja versus Ninja

At the beginning, your ninjas line up in a sort of blocky V formation in the back of your dojo. Or, well, more of a U, I suppose. Anyways, all of the ninjas besides the shadow ninja and the ninja master line up in a cool formation in the back of their dojo, while the shadow and the master stand at the side. The shadow isn’t really a ninja, just the shadow of one, but the shadows only mirror the ninjas when they’re in the other dojo.

For whatever reason, the two dojos seem to be directly across from each other, with only three blocks seperating them from each other. Thr street, perhaps? Whose idea was it to put the two schools on the same street, let alone directly across from each other? That must be terrible for business!

A ninja is only allowed three turns for a mission, which starts as soon as they step on the middle blocks. Does this mean that they live in the dojo? And only one ninja can leave the dojo at a time, which also seems silly. Wouldn’t a mission be easier if they had multiple people on it?

The shadow follows the ninja into enemy territory, like a true shadow does. How far the ninja can move into enemy territory depends on a pair of swords, which are rolled as dice. (Seems a bit dangerous, doesn’t it?) Which side of the sword faces up determines how far he can move, like some creepy omen saying, “The sword is on it’s right side, so you may only move one space, or you shall be cut down.” Weird dice.

It is impossible for a ninja to walk through another ninja, but if he stops in a space that is already occupied by an opposing ninja, he is morally obligated to cut down whomever stands in his way. Sheesh, dude, just say “Excuse me” next time.

The ninja must return to his dojo by the end of the third turn of his mission, or he falls over dead. Don’t ask me why. This involves turning around and walking back, at which point his shadow detaches itself and stays put. When he returns, he is scored by… How far his shadow moved on the enemy wall? Which is actually the number of spaces he went into the enemy dojo. The shadow returns from the enemy dojo and the master moves that number of spaces into his.

The goal of the game is to kill all enemy ninjas, or to have your master move seven spaces into your dojo. Why seven? I have no clue.

 

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For All Time (Part 3 of 3)

And now, for the grand finale! (Click here for Part 1 and Part 2. Yes, it’s definitely best to read them in order for context.)

 

Jeremy nodded slowly, finally understanding. “I thought I was crazy, thinking being Dead was a gift, but when I think about it, it makes sense. Like video games? You’ve got all eternity to play them! Ever had a question you couldn’t find the answer to? It’s here! Well, somewhere. You get the point.” He was ecstatic. “I just had a great idea! I could help you welcome them! We could give them the grand tour!”

Death grinned, amused. He let himself laugh at the thought, then told Jeremy, “You act as if this were some beach resort in Florida. Or Hawaii.”

“Don’t you get it?” Jeremy asked, still bouncing up and down as if Death hadn’t said anything. “We could make it one!”

Death sighed. He hated to burst Jeremy’s bubble, but it was so unreal. Somebody had to. “I don’t know if you’ve noticed, Jeremy, but this is the Underworld. I don’t think it’s just going to magically zap into a tropical beach resort.”

Jeremy’s shoulders sagged in defeat. “Yeah, I guess you’re right.” But even though he seemed to, Jeremy hadn’t given up hope. He studied for days and nights, reading every piece of written material in the Underworld.

“Woah! You’ve got all eternity to read! There’s no rush!” Death exclaimed, walking into Jeremy’s office where he was greeted by a turned back and typing fingers. He looked around and noticed piles of books scattered everywhere, each labeled with a little tag.

“Oh! You’re just in time! I’ve just finished those books.” He pointed to a short stack of books about Florida. “Could you return them to the Underworld library?” Death grabbed the stack and carried them to the library, where Miss Arkik gratefully checked them back in. Miss Arkik had been a librarian as one of the Living and was happy to do the same job as one of the Dead.

“Got it!” Jeremy yelled as Death walked back into his office.

“Got what?” Death asked, confused.

“The solution for how to make this place a tropical resort! Do you want Florida or Hawaii?”

Death sighed. “Hawaii, I guess.” If anyone could figure out a way to make the Underworld a beach resort, it was Jeremy.

Jeremy started rattling on about what they would need. “You get the sand and the salt.” He said. “I’ll get the building materials and the furniture.”

They left, returning a couple hours later. They poured several tons of sand out across the Underworld and then filled the rest with water. Then they added salt into the water and fish native to Hawaii.

Next, they started building hotels and houses around the sandy areas. After they paved some roads, they equipped the Underworld’s upper walls and ceilings with sprinklers and leaf blowers to serve as precipitation and wind.

Jeremy stood at the edge of the Underworld Executive Balcony looking out proudly at his work of art. “You did it.” Death said beside him, smiling in awe at the scene before them, including the water lapping the beach’s edge.

“No.” Jeremy corrected him. “We did it.”

 

And, there you go! The third and final part of my story. What do you think? Which part was your favorite? Did you like the story?

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For All Time (Part 2 of 3)

For Part 1, click here.

 

“Good evening, Death,” Jeremy greeted him cheerfully. Jeremy was a young man who had been a wonderful scholar until one evening, as he was walking to his dorms, he had a heart attack and died. He had grown fond of Death and often made for Death’s only real companion. Then he noticed the look on Death’s face. “What’s wrong?” he asked, his jolly grin turning to a look of concern.

“Meh.” Death shrugged. “This job has sort of… gotten old. It bores me.”

“No!” Jeremy replied, making a long face. “You’re Death. You’re immortal. What would we do without you? The people need you.”

“Guess the Sun was right. I just have to make the most of it.” Death sighed.

“Well, you could always change it up a little.” Death looked curiously at Jeremy. “You know, make it fun. Add some dancing, a couple jokes, you get the idea.”

Death thought about it and, for the first time in his highly extensive life, actually did some research on people and their hobbies. He found out about music, and card tricks, and everything else that seems like everyday entertainment to you. And then it hit him. The idea that would develop his monotonous career into a fun, capricious… game! He started running out the Gates of the Underworld.

“Where are you going?” Jeremy asked, looking up from his books. Part of his liking for being one of the Dead was that he had all of eternity to read his books, reread his books, and read books he had never previously had access to.

“Changing it up. Want to come?” Death asked, halfway out the door. Jeremy very quickly closed his books, slid them into a drawer in a desk that he had made, and stepped out with Death. Now, stepping outside into a North Dakota winter without a jacket may seem foolish to you, but I assure you, it had no effect on either man whatsoever. For, you see, not being able to feel cold and heat was yet another benefit of being Dead.

They made a sharp turn and started down a busy road. “So, what’s the plan?” Jeremy asked.

“We’re going to change it up,” Death replied. Then he turned down a street into a park and started singing and dancing around, randomly tapping people. He eventually returned to Jeremy, triumphant, and said, “Ten more people. That should be all for this week in North Dakota.” With that he turned and led Jeremy back to the Gates of the Underworld.

When they got back, Jeremy asked, “How will all those people die?”

Death turned and responded, “Assorted reasons. The young man will Die in a car accident, that family of four’s house will burn down, taking them with it, and the rest will die of stuff like old age and diseases.”

For once, Jeremy seemed lost for words. “But… but isn’t that sort of mean? Killing some off so young?”

“No, my dear boy! I only let those who are Ready – pure of heart and soul – Die and join us in the Underworld. It is a gift! Eternal life! No pain! No rules! It is access to all the knowledge they ever wanted!” He waved his arms emphatically.

 

What about there? Was that the ending that satisfies you most? Death explaining the good that has come from his role? If not, I have one more possible ending for you, the one that I originally used for the contest, coming next week!

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