Fleeing the Complex

Well, I’m not just talking about Fleeing the Complex. I’m also talking about Infiltrating the Airship, Stealing the Diamond, Escaping the Prison, and Breaking the Bank. But the website is called Fleeing the Complex. I wouldn’t count Breaking the Bank, but it’s referenced in Infiltrating the Airship and in Escaping the Prison, and stars Henry Stickman, so I will.

Each game has a plot, choices to make, crazy reactions to those choices that make no sense, hilarious effects, numerous references (“‘You’re a bender, Harry.’ -Gandalf.”) and epic fails. Breaking the Bank doesn’t have much of a plot on its own, but the rest have an intro and extensive inter-weaving of events meant to make it as enjoyable as possible. I would love to give more examples, but that would spoil the fun!

Perhaps my one complaint with these is that the timeline is confusing. Infiltrating the Airship referenced Escaping the Prison, Stealing the Diamond, and Breaking the Bank, Escaping the Prison made a reference to the teleporter’s previous uses and also made it clear that it came after Breaking the Bank, and Fleeing the Complex mentioned the character Charlie, who Henry met in Infiltrating the Airship. By this, I’d guess that it goes Breaking the Bank, Escaping the Prison, Stealing the Diamond, Infiltrating the Airship, and then Fleeing the Complex. I confirmed this by going to the Henry Stickman Wiki. I guess I didn’t need to do a complicated tangle of deduction? Oh well, it was good practice.

Anyways, these games are madcap silly and loads of fun. One of the reasons they’re so great is that each game has multiple endings, and, with the exception of Breaking the Bank, several ways to win, each with its own label. For example, Stealing the Diamond has three endings: The Aggressive Ending, The Epic Ending, and The Undetected Ending.

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