You don’t want to Cross these Hares!

I tried Cross Hares by 1A Games at Capricon in February. In Cross Hares, you are little rabbits who are setting out to be the first one to destroy the Factory. Because of the factories fumes, all of us rabbits have mutated to speak and walk on two legs.

Cross Hares

Certain rabbits have Deployment Specialties. This means when they earn a Specialty marker, they can turn it back in and Deploy a Trap, Bounty, Hazardous Plant, or the Zombny, depending on the character1. If you land on any of these things2, you must take the bad stuff.

As you go up the path to the factory, there are many things that may happen. If you roll a number (1-5), you move that many spaces. If you roll the question mark, though, you may roll the research die. The results from the research die are almost always good (no guarantees, though).

When you get to the factory, you must make a choice. You can attempt to defeat the factory as if it were a regular enemy, or you can randomly pick a super cool special ending. The catch to the special ending is it might be good, it might not.

I would play this with convention friends and my parents.  This game takes at least two hours, but it’s worth it.

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1 Some characters are not able to Deploy Specialties.

2 Some exceptions are made. For instance, if you are adjacent to or on Weepoint (a Hazardous Plant), the bad stuff triggers, not just if you are on top of it.

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