I know, I know, it seems like everyone is talking about Wordle lately. But hey, there’s a reason for that! That reason being that it’s actually pretty neat.
For anyone who doesn’t know what Wordle is, here are the basics: you get six attempts to guess a five-letter word. Your guess has to be a real word, and when you hit enter its letters are color-coded as grey (not in the word), yellow (in the word, but not where you put it), and green (yup, that’s where that goes). Unless you’re using Color Blind Mode, in which case those are still-grey, blue, and orange; I think it’s neat that they have a high-contrast option!
There are also statistics, so you can see how many times you’ve played, what percentage of those you’ve successfully guessed, your max streak, current streak, and, my favorite, guess distribution: how many times you got it in one try, two tries, three, and so forth.
It’s not a particularly complicated game, and I think that’s a lot of the appeal, as well as the fact that there’s only one word per day – it’s a fun mental challenge that doesn’t take a lot of time, and you don’t fall prey to the compulsion of doing more because… well, there isn’t more to do. Not today, anyway! (There’s actually a Dork Tower strip about that, here. The previous and following are also Wordle-related, because John Kovalic knows what’s up.)
No, I’m not talking about Jenga. Tower of Hell is a Roblox game where you’re trying to reach the top of the tower before the timer runs out and the tower resets. The catch? It’s a randomly generated layout each time… and there are no checkpoints.
Tower of Hell is an obby — in other words, an obstacle course. Each section of the tower sports its own challenges, from gaps you have to jump, to sliding zones (think moving sidewalks, but more likely to vroom you off the edge and halfway back down the map), to glowing areas that will kill you if you touch them. Dying respawns you at the very bottom, whereas falling off of something provides the opportunity to catch yourself on a lower level on your way down.
The progress map on the right shows where everyone is in relation to the sections, as well as the highest spot you’ve reached so far– the higher on the map it is, the more coins you get. Once someone reaches the top and steps into the victors’ archway, the timer speeds up, doubling its pace for each player who’s finished.
Usually, the clock is set for six minutes. I say usually because one of the things you can buy with coins are mutations, which affect the map for the rest of the current round — one of those is to add two minutes to the timer, and another, also pictured above, takes away the lethality of the glowing parts, so it’s just falling you need to worry about. Where mutations affect everyone, gears affect only yourself; both, however, disappear at the end of the round. In fact, the only in-game purchase of permanence are effects, which come in “boxes” that provide a random trail, gear skin (ex: Pastel Gravity Coil), or constant effect, like “Steaming,” which my avatar is sporting in the second screenshot.
As a final note, the (often witty) name of each section is displayed at their starting platform, which is the flat safe space that all sections have in common. I mention this specifically to point out that they are not the title in the lower right corner of the screen; that’s the name of whatever instrumental track is currently playing in the background.
A couple weeks ago my best friend introduced me to Among Us. Yes, the game that it seems everyone is suddenly talking about. It’s got fan-made songs, animations, fanfic… but some of you are probably asking, “What actually is Among Us?” Allow me to explain.
Have you ever played Mafia? Or Are You A Werewolf? Among Us is like the digital, slightly more complicated sci-fi version of those. In those games you have the “night,” when the killers (be they mafia or werewolves) choose a victim, and then the “day” where you find out which one person has died, and vote someone out. Either the citizens vote out the killers and win, or the killers murder enough citizens that they can’t be voted out by majority, thereby winning.
Caption: Role: Crewmate
In Among Us the crewmates have another goal: complete your tasks. Each crewmate is given a random selection of assignments, like fixing wiring, downloading and uploading data, and entering their ID. Some of these, like the ones I just listed, can be found in any game of Among Us; some are specific to certain of the three maps. For instance, “Align Engine Output” wouldn’t be useful on Polus, which is a planet’s surface, but since the Skeld is a spaceship it makes sense. Neither of those maps have a greenhouse, but the airship by the name of Mira HQ does, so “Water Plants” is a perfectly reasonable task. A small handful of these are also “visual tasks,” meaning other players can see them, which, since imposters can’t do tasks, proves your innocence. Submitting a Medscan is the most well-known of these, but there’s a handful of others as well. Whatever your tasks are, if all the crewmates finish theirs they win the game. This simultaneously gives the imposters pressure to kill quickly and the crewmates an alternate objective, rather than solely focusing on the murder aspect of gameplay.
Caption: Medscan on Mira HQ
Though, admittedly, the murder aspect is important too. The imposters’ job is to kill all the crewmates (or, rather, enough that there’s the same amount of crewmates as imposters, just like in Mafia and Are You A Werewolf). They have a couple of tools to help them achieve this: a partner, depending on server settings (there can be 1-3 imposters in a max of 10 players), vents that allow them to move unseen between certain rooms, and sabotage. With this last functionality they can close doors to slow down their targets (on the Skeld and Polus, at least), sabotage communications, temporarily making the list of tasks inaccessible, turn off the lights (narrowing all the crewmates’ range of view), and cause a reactor overload or (on the Skeld and Mira HQ) an oxygen depletion, either of which left unchecked for long enough will automatically result in a victory for the imposters. Each of these has a different means of reversing them, but whatever the case they help to slow down the task progress and sometimes draw people away from a fresh corpse.
Caption: O2 depletion drew everyone else to the far side of the Skeld, enabling an easy kill.
That’s important because, unlike Mafia and Are You A Werewolf, it’s not a matter of one voting session per death. Rather, a meeting is only called when someone comes across and reports a dead body, or presses the Emergency Meeting button that’s in the Cafeteria on the two ships and in the Office on Polus. This button is primarily useful for when you saw someone going into/coming out of the vents, witnessed a murder on the security cams, or watched someone’s vital signs terminate (each map has multiple means of monitoring; the Skeld has security cameras and Admin, which gives a headcount for each room; Mira HQ has Admin and a Sensor Log for each of three sensors you can pass in the hall; and Polus has security cams, Admin and a vitals monitor). As an interesting aside, crewmate’s ghosts can still complete their tasks to contribute to victory, and imposter’s ghosts can still sabotage. This is a compelling reason to stick around even after being voted out or murdered.
Caption: The yellow highlighting the computer indicates that it’s one of my tasks; the computer next to it is the vitals monitor.
How many kills the imposters can manage without anyone noticing depends largely on location and how strategically they’re playing, but unless they’ve won, a body is eventually found and a meeting called. Then, of course, there’s the accusing phase. I won’t get into the strategies for that here, at least not this week (I don’t think I’ve ever done a follow-up on a game before but if y’all want one or I feel like it I may), just the process.
Caption: Getting my neck snapped in the Laboratory on Polus
I don’t recall ever playing a game of Mafia or Are You A Werewolf with a time limit on voting, but each Among Us server has a set discussion time before voting opens, and a set time from there before voting closes (both set by the server host). As you can imagine, it’s a lot of back-and-forth pointing of fingers and “Where was the body? Any sus [suspects] nearby? Where was everyone else?” It’s also a race to get your argument in before people vote, since voting doesn’t happen all at once in Among Us; rather, you can submit your vote anytime after voting opens, and when the time is up or everyone has voted all the votes are revealed.
Caption: As the imposter, I can see who the other imposters are (indicated by red name). The megaphone next to Red/M2lk indicates they called the meeting.
Once voting for a meeting has closed, there are a few things that can happen. If there’s a tie, nobody gets ejected. If skipping vote gets the most votes (yes, “skip” is an option, but no, not voting at all does not count as a vote to skip), then nobody gets ejected. If, however, any one player gets the most votes, they will be joining the ghosts. How depends on which map they’re playing: since the Skeld is a spaceship, ejections there occur by flinging them into the vacuum of space via airlock. Whoever’s voted out on Mira HQ goes skydiving without a parachute, and on Polus they take a quick stroll into a lava crater. Whether you get to see if they were an imposter or not at the point of ejection depends on the settings set by the host.
Caption: This isn’t an actual ejection screen, but it’s the lava crater.
If it’s not clear by how long this post is, I enjoy this game immensely. I think it’s a brilliant, engaging twist on a concept I was already fond of. I highly recommend trying it, whether for free on mobile, for a small fee on PC, or, like I’m playing, on PC for free through an app player called BlueStacks that enables Android applications to run on PC (for info on how to get Among Us that way, click here).
Yep, another .io game. What can I say? They’re addictive. (See my post on Narwhale here.) I’m not entirely sure what to call this one; when I was introduced to it we all called it Slitherio, with various pronunciations thereof, but for the sake of consistency I’ll just call it Slither.
Slither is a slightly less obvious name than Narwhale, but only just so. You are, likely unsurprisingly, snakes. In Slither, the goal isn’t so much to kill as it is to grow, and killing happens to be a convenient way to achieve that goal. To grow, you “eat” glowing dots, by which I mean the snake follows your mouse cursor and if it runs over a dot the dot disappears and your snake gets longer.
You can loop back over yourself just fine, allowing maneuverability accurate to snakes, but if you run into someone else, you die. When a snake dies, they fade into a large pile of super bright glowing dots, which are worth more than the random ones lying around. This is why a lot of players (not including myself) go on the offensive: killing other snakes is the fastest way to grow. Of course, it’s also dangerous, because there is the possibility that while trying to get them to run into you, you ram into them. That’s how I usually get kills; some overzealous little snake tries to corner me and self-destructs. And, I mean, you don’t just leave that perfectly good pile of points lying around, you know?
There is a trick that is, I’ve found, largely only useful to the offensive players, and that’s speeding up. When you left-click and hold, you go at an enhanced rate of speed, allowing you to dart in front of someone or, on the rare occasion I use it, to get out of a coil before it forms. A coil is a trick larger snakes use involving trapping a small snake entirely in a full circle and slowly closing the circle until the snake inside, who has no choice but to keep doing loops inside and will, if the maneuver is executed right, eventually have no room and run into the larger snake, at which point there’s a nice, concentrated pile of super-glowies (yes, I just made that up) that nobody else can get to. Anyhow, back to darting — darting has a price. When you do it, you leave a trail of small glowing dots behind you, which are subtracted from your body mass. Basically, if you’re going to use this move, make sure that what you’re darting for is worth more than the energy you lose to get there.
There are a couple of other things, like being able to choose your skin on the main screen, and the leaderboard in the top left corner, but those aren’t really important. I do suggest paying attention to the mini map in the bottom left corner if you’re having trouble finding enough stray glowing dots. It illustrates the map, where you are, and where the dots are concentrated, which is almost always the center.
One of the many games that I play online is called Narwhale. Aww! Sounds nice, kind of sweet, right? Haha, nope. Narwhale is a very simple game where you’re all — surprise! — narwhales, and you’re trying to kill each other by impalement, courtesy of tusks. A good example is this image, where I’m less than 1.5 seconds away from getting skewered by someone who’s about to make a sharp turn into my side.
“Why would you want to kill the other narwhales, though?” Well, that’s a good question. For starters, they’re all trying to kill you. You also get bonuses for each level you get (you advance the number of levels that each narwhale you kill has), like stamina (the little dots by your tusk, those are how many dashes you have left at a given time), stamina regeneration, dash speed, general speed, tusk length, turn rate… that sort of thing. You can see each upgrade for a moment as you get it, and then the words fade so that you can actually, you know, see what you’re doing.
Of course, bonuses that make it easier to kill shouldn’t really be the only reward to killing, should they? Of course not! It’s mostly for the rush of exhilaration when you get out of a tight spot, or see your username on the Leaderboard in the top right corner (if you don’t put one in, you’ll come up as “Lazy Narwhale”) or, if you do really well, get a crown for being the top player. Your tusk also turns into a kebab if you hit max tusk length, so that’s fun. Unfortunately, I don’t have any screenshots of my crown/kebab combo, since I was a bit busy trying not to die, but I do have one with just a crown.
It should also be noted that digital narwhales seem to be contortionists, and it’s sometimes difficult to tell whether they’re missing the back half of their body, therefore dying and no longer a threat, or whether they’re scrunched up, like the little greige-ish dude near the bottom of that last picture. Unfortunately, that’s an unavoidable result of high speed turning, so just know that it’s something to watch out for.
Yeah, you read that right. So, as far as I know, I’ve never done a real escape room. I have, however, done plenty of these online ones! A while back I stumbled upon HoodaMath (probably thanks to school friends, but no guarantees on that) and consecutively their entire Escape Games page. My cousins and I obsessed a bit, all three of us hovering around the screen and binge playing them together.
I’m not really going to be comparing this to real escape rooms, since, as I already mentioned, I haven’t really done those. Hence, these will be judged by their own merit and someone else can do a comparison.
There’s always a little bit of plot. Let me start there, because… well, the game starts there. They aren’t just throwing you into the situation; they have a blurb at the beginning explaining why you are where you are and usually some reason for why you can’t get out. You got lost, you stayed too late and the gates are now closed, etc. Not always realistic, but not all of the games are either. Hence, Escape with Hansel and Gretel.
The rest of the game is running around using the green room movement arrows and clicking on things to find clues, helpful objects, and locks of various types that need opening with your smarts and the clues you’ve found (or haven’t yet). They have an impressive variety of things to do and find, and despite the kids’ game animations they’re still difficult for me. In other words, fun!
World of Warships is an intricate strategy game. You choose which ship you want to play, then click ‘Battle’. You wait in queue until enough people in your rank range also click ‘Battle’, then you get drafted into a randomized battlefield. That’s when the fun begins.
You have multiple bars for what speed you want to go at. You turn by pressing A and D, move faster by pressing W, and slower by passing S. You can choose a spot on the map to autopilot to using M, and Shift will let you scroll in. 1 and 2 are different shell types and 3 is torpedoes, if you have them. R is repair, which you use if something is immobilized or a crew member is injured. T is your special skill, if the ship has one. You left click to shoot.
This, like other wargaming games, is a fast-paced, quick decision simulation game. I like the fact that though you shoot stuff, there’s no gore.
This game is fun, interactive, and strategic. It is also historical as the ships are modeled off of genuine ships. I play it with my father, uncle, and older cousin.
Hexxagon is an online game where you may either play the computer or another person. There are rubies and pearls. Each turn, you may either multiply by moving onto a space adjacent to your current position, or you may jump, where you do not multiply unless you land adjacent to any of your opponent’s pieces. If you do, these pieces become yours.
The goal of the game is to do one of three things: you could turn all their pieces into yours, you could block any legal movement for your opponent, or you could fill the board and have more pieces than the other players. If you want to know how many pieces there are for each person, there is a little counter in the bottom right corner.
I actually learned this game at school. Because it is about logic, when we have spare time our teacher lets us play. We even had a Hexxagon tournament once! It took a couple days because it was double elimination.
I would play this game with my family and friends.