Eyes of the Jungle

Eyes of the Jungle is a cooperative game where there are 8 artifacts that all have to get back to their spaces, but they’re blocked by obstacles. This little difficulty is especially amplified by the way the board is set up: the obstacles, remedies and artifacts are all mixed together and then placed face-down, so you don’t know whether you’re going to pick up an obstacle, which then has to be placed in its numbered space, a remedy, which is saved until you decide to use it in order to remove an obstacle, or an artifact, which stays in place and must move one space at a time towards its destination.Eyes of the Jungle

I enjoy the mechanics of this game, particularly the remedies. We did end up adding a couple obstacles to some of the remedies so that they made sense, and so that each obstacle had at least 1 way to clear it. That said, even with the additions, it’s still pretty hard.

The reason it is so challenging is because there are way more obstacles than remedies. I appreciate that, even as a game meant for young(ish) children, it’s actually pretty easy to lose.

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Exploding Kittens

I know, I know, a little morbid, right? I thought so too, having heard of Exploding Kittens from a friend. It wasn’t until I played it (hesitantly) with another friend, though, that I realized it was quite fun!Exploding Kittens

I enjoy the simplicity of the game mechanics. For the most part, the cards explain everything! I played with the Imploding Kittens expansion pack, which was also very easy to understand. You can defuse an Exploding Kitten if you have a Defuse card. You cannot, however, defuse an Imploding Kitten. It’s an automatic game over card for whoever draws it.

The only cards that didn’t explain themselves were the ones like the Catermelon and the Rainbow-Spewing Cat. These cards are special, because if you have two of them, you can play them and steal a card from anybody.

I also liked the Cone of Shame. If you forgot who’s turn it was, you had to wear the Cone of Shame until someone else forgot or the game ended. The particular set we were playing with had a really cute box, too. Whenever you opened the top, it meowed at you!

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You need a Ticket to Ride

Ticket to Ride is a train game, and the particular one I bring you today is in North America. You get tickets, showing you what route to make, then attempt to match train cards of the same color* and build tracks.

Ticket to RideI think this game is a good geography lesson. You get to see where the cities are in the grand scheme of things. It’s also a good lesson in building off of what you have, since you only have a limited amount of train tracks. Thus you reuse tracks a lot. I did get lucky, my three initial tickets were New York to Atlanta, New York to Dallas, and New York to Los Angeles.

At the end of the game I also unintentionally got New York to Seattle. I had 2 train cars left, which would signal the end of the game, but we each got one last turn. I had a track from New York to Los Angeles, and, because of other tickets, I also had a track from Las Vegas to Seattle. Not because I realized I could get the ticket, but because I wanted to have one large train line.

* For those who are color-blind, each color of train card also has a symbol and a different style of train car.

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World War 5

Yep, that’s right. We’re skipping 3 and 4 (we know 3 is the Giant Cockroaches from Chrononauts – same creators) and heading straight into World War 5, at which point the 6 main continents have all been divided into 3 equal parts. Each continent is a nation-state in the war, and you are trying to wipe out the other nations. You wipe them out by a) actually destroying all of their pieces or b) leaving their continent uninhabited by any of their pieces. You can’t fight a war if you don’t even have a base anymore!World War 5

This is one of the Pyramid Arcade games. Thus all of the pieces used in the game are pyramids. Each continent is a different color. I suggest strategically picking your continent, instead of picking by color. We played one game where my cousin picked Africa for the red, and my other cousin and I picked South America and Australia. That wasn’t smart for any of us because any two of us could have teamed up on the other one, but luckily for me my cousin on South America agreed to let me win if we took out her brother together.

I really appreciate that they have connectors attaching the Americas to Asia and Australia, because I know there are games where you have to go West across Africa and Europe to get to the Americas when you could logically just go East.

Once you get the hang of it, World War 5 is a great game to play whenever you have a little bit of time. It generally takes about a half hour to play, but that half hour is jam-packed with invasion, invading the invaders that are in your nation, invading your opponent’s nation while they invade yours, making obscure plans, making alliances, stabbing your allies in the back (I have a very Munchkin strategy for this game), and chasing enemy pyramids around in circles because you didn’t block off their escape route.

Or, in simpler terms, its a half hour of sheer amusement.

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Zoodoku

Zooduku is the alternative game in Sudoku Challenge. It is pretty much Sudoku with animals… and a couple new rules.Sudoku Challenge

I love that people have made an animal version of Sudoku. I think it’s adorable. What’s funny is that this isn’t the first Zoodoku I’ve played. I used to play Zoodoku with stickers on little cards. So what makes this unique?

Simple: it has a point system. It takes a lot of creativity to take a solo game like Sudoku and turn it into a multi-player competitive game with points.

I do find it strange that Zoodoku is 6 boxes of 6, not 9 boxes of 9 like Sudoku. It certainly simplifies things, though. I have been told that it is meant for younger children, and that is why it is smaller.

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Let’s visit Forbidden Island?

Why is it forbidden? Because it holds four treasures, each controlling a different element. What’s to stop me from stealing them? Um… the island sinks itself in the presence of an intruder. Great, huh? No wonder we’re the first to brave Forbidden Island. And the last.Forbidden Island

This is another game from the creator of Pandemic. You can see it in the characters and the Water Rises cards. Like Pandemic, it is a cooperative game.

When my cousin and I played we made it out without much real effort. It could, perhaps, be more challenging.

That said, we played the Novice level. There are options to make it harder and more interesting.

The characters are interesting. I played the Diver, who could move through I flooded or missing space for 1 action. My cousin played the Engineer, who could Shore Up (unflood) 2 adjacent tiles instead of 1 per action.

 

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Devil Cat

Or, you know, Simon’s Cat. Simon’s Cat (the game) is based off of Simon’s Cat (the hilarious videos). These critters seem to have it out for poor Simon. The game is actually a lot like Crazy Eights. You are matching numbers or colors, but instead of drawing when you can’t play a card, you take the “mess”, which is the pile of cards in the center. At the end of each round, when all the cards run out, whoever has the most messes gets a Simon card. Whoever has three Simon cards first loses.Simon's Cat

I love the Simon’s cat pictures and general mechanics. The whole idea is that Simon gets blamed for the messes made by all of the critters.

You don’t have to know the Simon’s Cat storyline to play this either. It can be played just as well without the context, though dialogue is quite amusing with the full context. (“Kitten!” “Yes, it’s a kitten.” “No, as in, its name is Kitten.” “Oh.”)

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It’s Time to Sow!

Alright, I figured since it was the beginning of spring I would celebrate with a game about flowers! Sow is a Mancala-like game where you are trying to collect a certain color of flowers. Failing that, you are trying to collect flowers.Sow

I love the flowers. They are actually kind of comical, since some are red and blue, or yellow and blue, both of which look really odd. There was one with a red center and white petals that I called the “Japan flower”, since it looked like the Japanese flag.

It takes a while to understand, as the rules are very wordy. That, however, can be overlooked – I just had Mom read them. It also complicates Mancala a little with color-coded point values and the Windmill, Watering Can and Groundhog. I would know, since we have played Mancala occasionally in Social Studies.

It is a great strategy game since you are trying to figure out the “favorite color” of the other player. The “favorite color” is the color that determines the point value for each flower to that given player. If the color is in the center, three points, if it is the petals, two points, and if it isn’t present, the flower is still worth one point.

Happy Spring!!!

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Do you have what it takes for Wizard School?

Come find out! Wizard School is a cooperative school-style game where you fight monsters, take tests, skip classes and generally attempt to survive high school. It is quite the challenge and not the game for the faint of heart or easily deterred.Wizard School

I like the level of school and the level of geekiness. I think it connects to the magic, the fandom, and the actual challenges of school. For instance, one of the Tests was “Finding All Your Classes”. Another was “Flying License”. Some of the monsters were “PsyRen” and “Parakeet of Paralysis’, “Its piercing call can shatter your ear drums. It may also wake a beast you didn’t know was right under your feet.” (There is a thought bubble coming from the Parakeet: “Also, I can kill you with my brain.” Go Firefly!)

It does not include counters or markers, which would be useful for showing what you have achieved and what you have yet to complete. It also does not provide a coin, despite the many “Flip-a-coin” cards. It also says “Pass the Wand” for symbolizing the end of your turn and the beginning of another. It had no wand.  (Luckily, we have several wands.)

On the other hand, if you are willing to take the time to play, it is remarkably amusing and great for practicing communication and group strategy.

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Are you going to Ninja Camp?

In Ninja Camp, you are all students, going through the training course and collecting points. Avoid walls and traps while earning points and messing up the other players!Ninja Camp

When you can’t find any legitimate moves to make, you must Pass, at which point you are out of the game. Even though you are out, you leave your pieces on the board, right where you last had them. Now that you are out, these pieces serve as obstacles. Count up how many points you have by counting the point  value on each card in your discard and hand.

It doesn’t matter who is the last one standing. Whoever has the most points wins! They get personal training from the Sensei!

Rating: +1 to rating+1 to rating+1 to rating+1 to rating+1 mto rating

 

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