Today, I went to my first LARP (Live Action Role-Playing game). It was with a bunch of my mother’s LARP friends. We were playing Arkham on 5 Sanity Points a Day, a Cthulhu/eldritch-themed game. To go with the theme, I arrived with my Cthulhu schoolbag filled with 2 folders, a notebook, and a giant plush Necronomicon. Everyone loves the Necronomicon. It’s so cute!
When I was given the blurb about what to expect, my brain materialized an assumption: lunch was going to be at Pupusita Express and therefore be yummy; I would recognize some of the people there; and the LARP was going to be fun/weird/creepy/scare-your-pants-off-fandom, so I prepared myself… I wore shorts instead of pants.
When we got there, we were given instructions and a choice between characters. I ended up with Jackie Meadows, the hyperactive ten year old kid. So tough to play, right? Everyone joked it was typecasting.
I read my character sheet. Jackie was so skinny, hitting something wouldn’t do damage, so my special fighting ability was I could curl up on the floor and say, “I’m hiding, you can’t see me,” and they couldn’t see, touch, or harm me. However, in that maneuver, I wasn’t allowed to move or make any noise except childish whimpering. Humph.
My character also couldn’t resist lying. She would add a touch of exaggeration to everything she said. That was fun!
Jackie had a puppy, named Killer. He was so small she carried him everywhere. He was a Doberman, but since Jackie told tall tales, I told everyone he was part werewolf. Ha!
Everywhere we went there were “souvenirs”. Someone handed me a toy gun. I also received a plate. At one point we went somewhere and they confiscated Killer! I walked past the table, then told the people helping with the game what I was going to do. As I walked past I retrieved my dog. My puppy!
I love LARPs.



The slightly shaded spots on the board show where the ninjas start at the beginning of the game. Each turn you roll the pair of swords for your movement roll. Then you may move any one ninja that amount of spaces, allowing only one 90 degree turn in your movement unless you are in the opponent’s dojo. If you are, you may have one move that turns him back towards you (a reversal) and a 90 degree turn.